
/// Disables pragma messages and warnings
#define FASTLED_INTERNAL

#include "FastLED.h"
#include "colorutils.h"
#include "colorpalettes.h"
#include "fl/namespace.h"

FASTLED_USING_NAMESPACE

/// @file colorpalettes.cpp
/// Definitions for the predefined color palettes supplied by FastLED.
/// @note The documentation is in the source file instead of the header
/// because it allows Doxygen to automatically inline the values that
/// make up each palette.

/// @addtogroup ColorPalettes
/// @{

/// @defgroup PredefinedPalettes Predefined Color Palettes
/// Stock color palettes, only included when used. 
/// These palettes are all declared as `PROGMEM`, meaning
/// that they won't take up SRAM on AVR chips until used.
/// Furthermore, the compiler won't even include these
/// in your PROGMEM (flash) storage unless you specifically
/// use each one, so you only "pay for" those you actually use.
/// @{

/// Cloudy color palette
extern const TProgmemRGBPalette16 CloudColors_p FL_PROGMEM =
{
    CRGB::Blue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,

    CRGB::DarkBlue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,
    CRGB::DarkBlue,

    CRGB::Blue,
    CRGB::DarkBlue,
    CRGB::SkyBlue,
    CRGB::SkyBlue,

    CRGB::LightBlue,
    CRGB::White,
    CRGB::LightBlue,
    CRGB::SkyBlue
};

/// Lava color palette
extern const TProgmemRGBPalette16 LavaColors_p FL_PROGMEM =
{
    CRGB::Black,
    CRGB::Maroon,
    CRGB::Black,
    CRGB::Maroon,

    CRGB::DarkRed,
    CRGB::DarkRed,
    CRGB::Maroon,
    CRGB::DarkRed,

    CRGB::DarkRed,
    CRGB::DarkRed,
    CRGB::Red,
    CRGB::Orange,

    CRGB::White,
    CRGB::Orange,
    CRGB::Red,
    CRGB::DarkRed
};


/// Ocean colors, blues and whites
extern const TProgmemRGBPalette16 OceanColors_p FL_PROGMEM =
{
    CRGB::MidnightBlue,
    CRGB::DarkBlue,
    CRGB::MidnightBlue,
    CRGB::Navy,

    CRGB::DarkBlue,
    CRGB::MediumBlue,
    CRGB::SeaGreen,
    CRGB::Teal,

    CRGB::CadetBlue,
    CRGB::Blue,
    CRGB::DarkCyan,
    CRGB::CornflowerBlue,

    CRGB::Aquamarine,
    CRGB::SeaGreen,
    CRGB::Aqua,
    CRGB::LightSkyBlue
};

/// Forest colors, greens
extern const TProgmemRGBPalette16 ForestColors_p FL_PROGMEM =
{
    CRGB::DarkGreen,
    CRGB::DarkGreen,
    CRGB::DarkOliveGreen,
    CRGB::DarkGreen,

    CRGB::Green,
    CRGB::ForestGreen,
    CRGB::OliveDrab,
    CRGB::Green,

    CRGB::SeaGreen,
    CRGB::MediumAquamarine,
    CRGB::LimeGreen,
    CRGB::YellowGreen,

    CRGB::LightGreen,
    CRGB::LawnGreen,
    CRGB::MediumAquamarine,
    CRGB::ForestGreen
};

/// HSV Rainbow
extern const TProgmemRGBPalette16 RainbowColors_p FL_PROGMEM =
{
    0xFF0000, 0xD52A00, 0xAB5500, 0xAB7F00,
    0xABAB00, 0x56D500, 0x00FF00, 0x00D52A,
    0x00AB55, 0x0056AA, 0x0000FF, 0x2A00D5,
    0x5500AB, 0x7F0081, 0xAB0055, 0xD5002B
};

/// Alias of RainbowStripeColors_p
#define RainbowStripesColors_p RainbowStripeColors_p

/// HSV Rainbow colors with alternatating stripes of black
extern const TProgmemRGBPalette16 RainbowStripeColors_p FL_PROGMEM =
{
    0xFF0000, 0x000000, 0xAB5500, 0x000000,
    0xABAB00, 0x000000, 0x00FF00, 0x000000,
    0x00AB55, 0x000000, 0x0000FF, 0x000000,
    0x5500AB, 0x000000, 0xAB0055, 0x000000
};

/// HSV color ramp: blue, purple, pink, red, orange, yellow (and back). 
/// Basically, everything but the greens, which tend to make
/// people's skin look unhealthy.  This palette is good for
/// lighting at a club or party, where it'll be shining on people.
extern const TProgmemRGBPalette16 PartyColors_p FL_PROGMEM =
{
    0x5500AB, 0x84007C, 0xB5004B, 0xE5001B,
    0xE81700, 0xB84700, 0xAB7700, 0xABAB00,
    0xAB5500, 0xDD2200, 0xF2000E, 0xC2003E,
    0x8F0071, 0x5F00A1, 0x2F00D0, 0x0007F9
};

/// Approximate "black body radiation" palette, akin to
/// the FastLED HeatColor() function. 
/// It's recommended that you use values 0-240 rather than
/// the usual 0-255, as the last 15 colors will be
/// "wrapping around" from the hot end to the cold end,
/// which looks wrong.
extern const TProgmemRGBPalette16 HeatColors_p FL_PROGMEM =
{
    0x000000,
    0x330000, 0x660000, 0x990000, 0xCC0000, 0xFF0000,
    0xFF3300, 0xFF6600, 0xFF9900, 0xFFCC00, 0xFFFF00,
    0xFFFF33, 0xFFFF66, 0xFFFF99, 0xFFFFCC, 0xFFFFFF
};


/// Rainbow gradient.  Provided for situations where you're going
/// to use a number of other gradient palettes, AND you want a
/// "standard" FastLED rainbow as well.
DEFINE_GRADIENT_PALETTE( Rainbow_gp ) {
      0,  255,    0,    0, // Red
     32,  171,   85,    0, // Orange
     64,  171,  171,    0, // Yellow
     96,    0,  255,    0, // Green
    128,    0,  171,   85, // Aqua
    160,    0,    0,  255, // Blue
    192,   85,    0,  171, // Purple
    224,  171,    0,   85, // Pink
    255,  255,    0,    0};// and back to Red

/// @}
/// @}
