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/// @file Noise.ino
/// @brief Demonstrates how to use noise generation on a 2D LED matrix
/// @example Noise.ino
#include <FastLED.h>
#include "fx/2d/noisepalette.h"
#include "fx/fx_engine.h"
#include "fx/2d/animartrix.hpp"
#include "fx/2d/scale_up.h"
#include "fx/fx_engine.h"
#define LED_PIN 2
#define BRIGHTNESS 96
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define MATRIX_SMALL_WIDTH 11
#define MATRIX_SMALL_HEIGHT 11
#define MATRIX_WIDTH 22
#define MATRIX_HEIGHT 22
#define GRID_SERPENTINE 1
#define NUM_LEDS (MATRIX_WIDTH * MATRIX_HEIGHT)
#define SCALE 20
#define SPEED 30
CRGB leds[NUM_LEDS];
XYMap xyMap(MATRIX_WIDTH, MATRIX_HEIGHT, GRID_SERPENTINE);
XYMap xyMapSmall = XYMap::constructRectangularGrid(MATRIX_SMALL_WIDTH, MATRIX_SMALL_HEIGHT);
AnimartrixRef animartrix = Fx::make<Animatrix>(xyMapSmall, POLAR_WAVES);
ScaleUp scaleUp(xyMap, animartrix.get());
FxEngine fxEngine(NUM_LEDS);
void setup() {
delay(1000); // sanity delay
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS)
.setCorrection(TypicalLEDStrip);
FastLED.setBrightness(96);
fxEngine.addFx(&scaleUp);
}
void loop() {
fxEngine.draw(millis(), leds);
FastLED.show();
}