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/*
Festival Stick is a dense corkscrew of LEDs that is wrapped around one end of
a wooden walking stick commonly found on amazon.A0
The UI screenmap projects this cork screw into polar coordinates, so that the
LEDs are mapped to a sprial, with the inner portion of the spiral being the top,
the outer most portion being the bottom.
*/
#include "fl/assert.h"
#include "fl/corkscrew.h"
#include "fl/screenmap.h"
#include "fl/warn.h"
#include "fl/sstream.h"
#include "fl/leds.h"
#include "noise.h"
#include <FastLED.h>
// #include "vec3.h"
using namespace fl;
// Power management settings
#define VOLTS 5
#define MAX_AMPS 1
#define PIN_DATA 9
#define PIN_CLOCK 7
// Pin could have been tied to ground, instead it's tied to another pin.
#define PIN_BUTTON 1
#define PIN_GRND 2
#define NUM_LEDS 288
#define CORKSCREW_TOTAL_HEIGHT \
23.25f // Total height of the corkscrew in centimeters for 144 densly
// wrapped up over 19 turns
#define CORKSCREW_TURNS 19 // Default to 19 turns
// #define CM_BETWEEN_LEDS 1.0 // 1cm between LEDs
// #define CM_LED_DIAMETER 0.5 // 0.5cm LED diameter
#define CORKSCREW_WIDTH 16
#define CORKSCREW_HEIGHT 19
UITitle festivalStickTitle("Festival Stick");
UIDescription festivalStickDescription(
"Take a wooden walking stick, wrap dense LEDs around it like a corkscrew. "
"Super simple but very awesome looking."
"This assumes the dense 144 LEDs / meter.");
UISlider ledsScale("Leds scale", 0.1f, 0.1f, 1.0f, 0.01f);
UIButton button("Button");
CRGB leds[NUM_LEDS];
// Tested on a 288 led (2x 144 max density led strip) with 19 turns
// with 23.25cm height, 19 turns, and ~15.5 LEDs per turn.
Corkscrew::Input
corkscrewInput(CORKSCREW_TOTAL_HEIGHT,
CORKSCREW_TURNS * 2.0f * PI, // Default to 19 turns
0, // offset to account for gaps between segments
NUM_LEDS, // Default to dense 144 leds.
);
// Corkscrew::Output corkscrewMap = fl::Corkscrew::generateMap(corkscrewInput);
Corkscrew corkscrew(corkscrewInput);
// Used only for the fl::ScreenMap generation.
struct corkscrew_args {
int num_leds = NUM_LEDS;
float leds_per_turn = 15.5;
float width_cm = 1.0;
};
fl::ScreenMap makeScreenMap(corkscrew_args args = corkscrew_args()) {
// Create a ScreenMap for the corkscrew
fl::vector<vec2f> points(args.num_leds);
int num_leds = args.num_leds;
float leds_per_turn = args.leds_per_turn;
float width_cm = args.width_cm;
const float circumference = leds_per_turn;
const float radius = circumference / (2.0 * PI); // radius in mm
const float angle_per_led = 2.0 * PI / leds_per_turn; // degrees per LED
const float height_per_turn_cm = width_cm; // 10cm height per turn
const float height_per_led = height_per_turn_cm / leds_per_turn *
1.3; // this is the changing height per led.
for (int i = 0; i < num_leds; i++) {
float angle = i * angle_per_led; // angle in radians
float r = radius + 10 + i * height_per_led; // height in cm
// Calculate the x, y coordinates for the corkscrew
float x = r * cos(angle); // x coordinate
float y = r * sin(angle); // y coordinate
// Store the 2D coordinates in the vector
points[i] = vec2f(x, y);
}
FASTLED_WARN("Creating ScreenMap with:\n" << points);
// Create a ScreenMap from the points
fl::ScreenMap screenMap(points.data(), num_leds, .5);
return screenMap;
}
// Create a corkscrew with:
// - 30cm total length (300mm)
// - 5cm width (50mm)
// - 2mm LED inner diameter
// - 24 LEDs per turn
// fl::ScreenMap screenMap = makeCorkScrew(NUM_LEDS,
// 300.0f, 50.0f, 2.0f, 24.0f);
// fl::vector<vec3f> mapCorkScrew = makeCorkScrew(args);
fl::ScreenMap screenMap;
CLEDController *addController() {
CLEDController *controller =
&FastLED.addLeds<APA102HD, PIN_DATA, PIN_CLOCK, BGR>(leds, NUM_LEDS);
return controller;
}
void setup() {
pinMode(PIN_GRND, OUTPUT);
digitalWrite(PIN_GRND, LOW); // Set ground pin to low
button.addRealButton(Button(PIN_BUTTON));
corkscrew_args args = corkscrew_args();
screenMap = makeScreenMap(args);
// screenMap = ScreenMap::Circle(NUM_LEDS, 1.5f, 0.5f, 1.0f);
auto controller = addController();
// Set the screen map for the controller
controller->setScreenMap(screenMap);
// Set power management. This allows this festival stick to conformatable
// run on any USB battery that can output at least 1A at 5V.
// Keep in mind that this sketch is designed to use APA102HD mode, which
// will result in even lowwer run power consumption, since the power mode
// does not take into account the APA102HD gamma correction. However it is
// still a correct upper bound that will match the ledset exactly when the
// display tries to go full white.
FastLED.setMaxPowerInVoltsAndMilliamps(VOLTS, MAX_AMPS * 1000);
button.onChanged([](UIButton &but) {
// This function is called when the button is pressed
// If the button is pressed, show the generative pattern
if (but.isPressed()) {
FASTLED_WARN("Button pressed");
} else {
FASTLED_WARN("NOT Button pressed");
}
});
}
void printOutput(const Corkscrew::Output& output) {
fl::sstream stream;
stream << "Corkscrew Output:\n";
stream << "Width: " << output.width << "\n";
stream << "Height: " << output.height << "\n";
// stream << "Mapping: \n";
// for (const auto &point : output.mapping) {
// stream << point << "\n";
// }
FASTLED_WARN(stream.str());
}
LedsXY<CORKSCREW_WIDTH, CORKSCREW_HEIGHT> frameBuffer;
void loop() {
uint32_t now = millis();
fl::clear(leds);
fl::clear(frameBuffer);
static int w = 0;
EVERY_N_MILLIS(300) {
// Update the corkscrew mapping every second
w = (w + 1) % CORKSCREW_WIDTH;
}
// draw a blue line down the middle
for (int i = 0; i < CORKSCREW_HEIGHT; ++i) {
frameBuffer.at(w % CORKSCREW_WIDTH, i) = CRGB::Blue;
frameBuffer.at((w + 1) % CORKSCREW_WIDTH, i) = CRGB::Blue;
frameBuffer.at((w - 1 + CORKSCREW_WIDTH) % CORKSCREW_WIDTH, i) = CRGB::Blue;
frameBuffer.at((w + 2) % CORKSCREW_WIDTH, i) = CRGB::Blue;
frameBuffer.at((w - 2 + CORKSCREW_WIDTH) % CORKSCREW_WIDTH, i) = CRGB::Blue;
}
// printOutput(corkscrewMap);
for (int i = 0; i < NUM_LEDS; ++i) {
// Get the position in the frame buffer
vec2<int16_t> pos = corkscrew.at(i);
// Draw the tile to the frame buffer
CRGB c = frameBuffer.at(pos.x, pos.y);
leds[i] = c;
FASTLED_WARN_IF(i < 16, "LED " << i << " at position: "
<< pos.x << ", " << pos.y
<< " with color: " << c);
}
FastLED.show();
}