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// Copyleft (c) 2012, Zach Vorhies
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// Public domain, no rights reserved.
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// This object holds a frame buffer and effects can be applied. This is a higher level
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// object than the TCL class which this object uses for drawing.
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#ifndef LED_REPE_TCL_H_
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#define LED_REPE_TCL_H_
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#include <Arduino.h>
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#include "../shared/color.h"
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#include "../shared/framebuffer.h"
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#include "../shared/led_rope_interface.h"
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#include "fl/vector.h"
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#include "crgb.h"
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#include "fl/screenmap.h"
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using namespace fl;
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// LedRopeTCL is a C++ wrapper around the Total Control Lighting LED rope
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// device driver (TCL.h). This wrapper includes automatic setup of the LED
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// rope and allows the user to use a graphics-state like interface for
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// talking to the rope. A copy of the rope led state is held in this class
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// which makes blending operations easier. After all changes by the user
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// are applied to the rope, the hardware is updated via an explicit Draw()
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// command.
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//
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// Whole-rope blink Example:
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// #include <SPI.h>
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// #include <TCL.h> // From CoolNeon (https://bitbucket.org/devries/arduino-tcl)
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// #include "LedRopeTCL.h"
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// LedRopeTCL led_rope(100); // 100 led-strand.
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//
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// void setup() {} // No setup necessary for Led rope.
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// void loop() {
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// led_rope.FillColor(LedRopeTCL::Color3i::Black());
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// led_rope.Draw();
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// delay(1000);
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// led_rope.FillColor(LedRopeTCL::Color3i::White());
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// led_rope.Draw();
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// delay(1000);
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// }
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class LedRopeTCL : public LedRopeInterface {
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public:
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LedRopeTCL(int n_pixels);
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virtual ~LedRopeTCL();
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void Draw();
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void DrawSequentialRepeat(int repeat);
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void DrawRepeat(const int* value_array, int array_length);
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void set_draw_offset(int val);
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virtual void Set(int i, const Color3i& c) {
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frame_buffer_.Set(i, c);
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}
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Color3i* GetIterator(int i) {
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return frame_buffer_.GetIterator(i);
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}
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int length() const { return frame_buffer_.length(); }
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void RawBeginDraw();
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void RawDrawPixel(const Color3i& c);
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void RawDrawPixels(const Color3i& c, int n);
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void RawDrawPixel(uint8_t r, uint8_t g, uint8_t b);
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void RawCommitDraw();
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protected:
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void PreDrawSetup();
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int draw_offset_ = 0;
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bool lazy_initialized_;
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FrameBuffer frame_buffer_;
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bool controller_added_ = false;
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fl::HeapVector<CRGB> led_buffer_;
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fl::ScreenMap mScreenMap;
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};
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#endif // LED_REPE_TCL_H_
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