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/*!
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* @file midi_Settings.h
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* Project Arduino MIDI Library
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* @brief MIDI Library for the Arduino - Settings
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* @author Francois Best
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* @date 24/02/11
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* @license MIT - Copyright (c) 2015 Francois Best
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#pragma once
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#include "midi_Defs.h"
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BEGIN_MIDI_NAMESPACE
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/*! \brief Default Settings for the MIDI Library.
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To change the default settings, don't edit them there, create a subclass and
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override the values in that subclass, then use the MIDI_CREATE_CUSTOM_INSTANCE
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macro to create your instance. The settings you don't override will keep their
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default value. Eg:
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\code{.cpp}
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struct MySettings : public midi::DefaultSettings
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{
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static const unsigned SysExMaxSize = 1024; // Accept SysEx messages up to 1024 bytes long.
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};
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MIDI_CREATE_CUSTOM_INSTANCE(HardwareSerial, Serial2, midi, MySettings);
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\endcode
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*/
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struct DefaultSettings
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{
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/*! Running status enables short messages when sending multiple values
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of the same type and channel.\n
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Must be disabled to send USB MIDI messages to a computer
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Warning: does not work with some hardware, enable with caution.
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*/
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static const bool UseRunningStatus = false;
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/*! NoteOn with 0 velocity should be handled as NoteOf.\n
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Set to true to get NoteOff events when receiving null-velocity NoteOn messages.\n
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Set to false to get NoteOn events when receiving null-velocity NoteOn messages.
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*/
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static const bool HandleNullVelocityNoteOnAsNoteOff = true;
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/*! Setting this to true will make MIDI.read parse only one byte of data for each
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call when data is available. This can speed up your application if receiving
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a lot of traffic, but might induce MIDI Thru and treatment latency.
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*/
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static const bool Use1ByteParsing = true;
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/*! Maximum size of SysEx receivable. Decrease to save RAM if you don't expect
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to receive SysEx, or adjust accordingly.
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*/
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static const unsigned SysExMaxSize = 128;
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/*! Global switch to turn on/off sender ActiveSensing
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Set to true to send ActiveSensing
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Set to false will not send ActiveSensing message (will also save memory)
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*/
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static const bool UseSenderActiveSensing = false;
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/*! Global switch to turn on/off receiver ActiveSensing
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Set to true to check for message timeouts (via ErrorCallback)
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Set to false will not check if chained device are still alive (if they use ActiveSensing) (will also save memory)
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*/
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static const bool UseReceiverActiveSensing = false;
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/*! Active Sensing is intended to be sent
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repeatedly by the sender to tell the receiver that a connection is alive. Use
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of this message is optional. When initially received, the
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receiver will expect to receive another Active Sensing
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message each 300ms (max), and if it does not then it will
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assume that the connection has been terminated. At
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termination, the receiver will turn off all voices and return to
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normal (non- active sensing) operation.
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Typical value is 250 (ms) - an Active Sensing command is send every 250ms.
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(All Roland devices send Active Sensing every 250ms)
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Setting this field to 0 will disable sending MIDI active sensing.
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*/
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static const uint16_t SenderActiveSensingPeriodicity = 0;
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};
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END_MIDI_NAMESPACE
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