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/// @file WasmScreenCoords.ino
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/// @brief Simple test for screen coordinates in the web compiled version of FastLED.
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/// @author Zach Vorhies
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///
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/// This sketch is fully compatible with the FastLED web compiler. To use it do the following:
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/// 1. Install Fastled: `pip install fastled`
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/// 2. cd into this examples page.
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/// 3. Run the FastLED web compiler at root: `fastled`
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// printf
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include <FastLED.h>
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#include "fl/json.h"
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#include "fl/slice.h"
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#include "fl/screenmap.h"
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#include "fl/math_macros.h"
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#define LED_PIN 3
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#define BRIGHTNESS 96
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#define COLOR_ORDER GRB
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#define NUM_LEDS 256
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CRGB leds[NUM_LEDS];
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CRGB leds2[NUM_LEDS];
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void make_map(int stepx, int stepy, int num, std::vector<vec2f>* _map) {
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float x = 0;
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float y = 0;
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std::vector<vec2f>& map = *_map;
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for (int16_t i = 0; i < num; i++) {
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map.push_back(vec2f{x, y});
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x += stepx;
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y += stepy;
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}
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}
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void setup() {
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for (CRGB& c : leds) {
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c = CRGB::Blue;
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}
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for (CRGB& c : leds2) {
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c = CRGB::Red;
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}
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FastLED.setBrightness(255);
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std::vector<vec2f> map;
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make_map(1, 1, NUM_LEDS, &map);
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ScreenMap screenmap = ScreenMap(map.data(), map.size());
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std::vector<vec2f> map2;
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make_map(-1, -1, NUM_LEDS, &map2);
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ScreenMap screenmap2 = ScreenMap(map2.data(), map2.size());
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FastLED.addLeds<WS2811, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS)
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.setScreenMap(screenmap);
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FastLED.addLeds<WS2811, LED_PIN+1, COLOR_ORDER>(leds2, NUM_LEDS)
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.setScreenMap(screenmap2);
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}
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void loop() {
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FastLED.show();
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}
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