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stuce-bot 2025-06-30 20:47:33 +02:00
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#pragma once
#include "fx/2d/blend.h"
#include "fx/2d/wave.h"
#include "fx/fx2d.h"
#include "fl/raster.h"
using namespace fl;
struct WaveEffect {
WaveFxPtr wave_fx_low;
WaveFxPtr wave_fx_high;
Blend2dPtr blend_stack;
void draw(Fx::DrawContext context) { blend_stack->draw(context); }
void addf(size_t x, size_t y, float value) {
wave_fx_low->addf(x, y, value);
wave_fx_high->addf(x, y, value);
}
};
struct DrawRasterToWaveSimulator {
DrawRasterToWaveSimulator(WaveEffect* wave_fx) : mWaveFx(wave_fx) {}
void draw(const vec2<int> &pt, uint32_t index, uint8_t value) {
float valuef = value / 255.0f;
int xx = pt.x;
int yy = pt.y;
mWaveFx->addf(xx, yy, valuef);
}
WaveEffect* mWaveFx;
};
WaveEffect NewWaveSimulation2D(const XYMap xymap);