# Unit GLASS library Sample Code: ``` #include M5UnitGLASS display; void setup(void) { // initialize // 初期化 // SDA, SCL, Freq, I2C PortNumber display.init(GPIO_NUM_21, GPIO_NUM_22, 400000u); // Set the display orientation // ディスプレイの向きを設定 // 0 = 270 deg / 1 = normal / 2 = 90 deg / 3 = 180 deg / 4~7 = upside down display.setRotation(1); display.startWrite(); for (int y = 0; y < display.height(); ++y) { for (int x = 0; x < display.width(); ++x) { display.drawPixel(x, y, display.color888(x*2, x*2+y*2, y*2)); } } display.endWrite(); for (int i = 0; i < 16; ++i) { int x = rand() % display.width(); int y = rand() % display.height(); display.drawCircle(x, y, 16, rand()); } } bool buz_en = false; void loop(void) { static constexpr const char hello_str[] = "Hello Unit GLASS !"; int i_end = -display.textWidth(hello_str); for (int i = display.width(); i > i_end; --i) { // get key A status : 0==pressed / 0!=released if (display.getKey(0) == 0) { buz_en = !buz_en; display.setBuzzerEnable(buz_en); } // get key B status : 0==pressed / 0!=released if (display.getKey(1) == 0) { display.setBuzzer((i - i_end) << 4, 128); } display.drawString(hello_str, i, (display.height() - display.fontHeight()) >> 1); } delay(5); } ```