#include #if defined ( SDL_h_ ) void setup(void); void loop(void); __attribute__((weak)) int user_func(bool* running) { setup(); do { loop(); } while (*running); return 0; } int main(int, char**) { // The second argument is effective for step execution with breakpoints. // You can specify the time in milliseconds to perform slow execution that ensures screen updates. return lgfx::Panel_sdl::main(user_func, 128); } #endif