64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/// @file DemoReel100.ino
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/// @brief FastLED "100 lines of code" demo reel, showing off some effects
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/// @example DemoReel100.ino
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#include <FastLED.h>
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#include "fx/1d/demoreel100.h"
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#include "fl/screenmap.h"
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#include "defs.h" // for NUM_LEDS
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#if !HAS_ENOUGH_MEMORY
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void setup() {}
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void loop() {}
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#else
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using namespace fl;
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#define DATA_PIN 3
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//#define CLK_PIN 4
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#define LED_TYPE WS2811
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#define COLOR_ORDER GRB
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#define NUM_LEDS 64
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CRGB leds[NUM_LEDS];
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#define BRIGHTNESS 96
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#define FRAMES_PER_SECOND 120
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#define USES_RGBW 0
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#if USES_RGBW
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Rgbw rgbwMode = RgbwDefault();
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#else
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Rgbw rgbwMode = RgbwInvalid(); // No RGBW mode, just use RGB.
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#endif
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DemoReel100Ptr demoReel = DemoReel100Ptr::New(NUM_LEDS);
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void setup() {
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ScreenMap screenMap = ScreenMap::DefaultStrip(NUM_LEDS);
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// tell FastLED about the LED strip configuration
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FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS, 2.0f)
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.setCorrection(TypicalLEDStrip)
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.setScreenMap(screenMap)
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.setRgbw(rgbwMode);
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// set master brightness control
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FastLED.setBrightness(BRIGHTNESS);
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}
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void loop()
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{
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// Run the DemoReel100 draw function
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demoReel->draw(Fx::DrawContext(millis(), leds));
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// send the 'leds' array out to the actual LED strip
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FastLED.show();
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// insert a delay to keep the framerate modest
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FastLED.delay(1000/FRAMES_PER_SECOND);
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}
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#endif // HAS_ENOUGH_MEMORY
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