sTodo-m5paper-client/libraries/FastLED/examples/LuminescentGrand/arduino/LedRopeTCL.h
2025-06-30 20:47:33 +02:00

81 lines
2.3 KiB
C++

// Copyleft (c) 2012, Zach Vorhies
// Public domain, no rights reserved.
// This object holds a frame buffer and effects can be applied. This is a higher level
// object than the TCL class which this object uses for drawing.
#ifndef LED_REPE_TCL_H_
#define LED_REPE_TCL_H_
#include <Arduino.h>
#include "../shared/color.h"
#include "../shared/framebuffer.h"
#include "../shared/led_rope_interface.h"
#include "fl/vector.h"
#include "crgb.h"
#include "fl/screenmap.h"
using namespace fl;
// LedRopeTCL is a C++ wrapper around the Total Control Lighting LED rope
// device driver (TCL.h). This wrapper includes automatic setup of the LED
// rope and allows the user to use a graphics-state like interface for
// talking to the rope. A copy of the rope led state is held in this class
// which makes blending operations easier. After all changes by the user
// are applied to the rope, the hardware is updated via an explicit Draw()
// command.
//
// Whole-rope blink Example:
// #include <SPI.h>
// #include <TCL.h> // From CoolNeon (https://bitbucket.org/devries/arduino-tcl)
// #include "LedRopeTCL.h"
// LedRopeTCL led_rope(100); // 100 led-strand.
//
// void setup() {} // No setup necessary for Led rope.
// void loop() {
// led_rope.FillColor(LedRopeTCL::Color3i::Black());
// led_rope.Draw();
// delay(1000);
// led_rope.FillColor(LedRopeTCL::Color3i::White());
// led_rope.Draw();
// delay(1000);
// }
class LedRopeTCL : public LedRopeInterface {
public:
LedRopeTCL(int n_pixels);
virtual ~LedRopeTCL();
void Draw();
void DrawSequentialRepeat(int repeat);
void DrawRepeat(const int* value_array, int array_length);
void set_draw_offset(int val);
virtual void Set(int i, const Color3i& c) {
frame_buffer_.Set(i, c);
}
Color3i* GetIterator(int i) {
return frame_buffer_.GetIterator(i);
}
int length() const { return frame_buffer_.length(); }
void RawBeginDraw();
void RawDrawPixel(const Color3i& c);
void RawDrawPixels(const Color3i& c, int n);
void RawDrawPixel(uint8_t r, uint8_t g, uint8_t b);
void RawCommitDraw();
protected:
void PreDrawSetup();
int draw_offset_ = 0;
bool lazy_initialized_;
FrameBuffer frame_buffer_;
bool controller_added_ = false;
fl::HeapVector<CRGB> led_buffer_;
fl::ScreenMap mScreenMap;
};
#endif // LED_REPE_TCL_H_