254 lines
6.8 KiB
C++
254 lines
6.8 KiB
C++
|
|
/// This is a work in progress showcasing a complex MIDI keyboard
|
|
/// visualizer.
|
|
/// To run this compiler use
|
|
/// > pip install fastled
|
|
/// Then go to your sketch directory and run
|
|
/// > fastled
|
|
|
|
#include "shared/defs.h"
|
|
|
|
#if !ENABLE_SKETCH
|
|
// avr can't compile this, neither can the esp8266.
|
|
void setup() {}
|
|
void loop() {}
|
|
#else
|
|
|
|
|
|
//#define DEBUG_PAINTER
|
|
//#define DEBUG_KEYBOARD 1
|
|
|
|
// Repeated keyboard presses in the main loop
|
|
#define DEBUG_FORCED_KEYBOARD
|
|
// #define DEBUG_MIDI_KEY 72
|
|
|
|
#define MIDI_SERIAL_PORT Serial1
|
|
|
|
#define FASTLED_UI // Brings in the UI components.
|
|
#include "FastLED.h"
|
|
|
|
// H
|
|
#include <Arduino.h>
|
|
#include "shared/Keyboard.h"
|
|
#include "shared/color.h"
|
|
#include "shared/led_layout_array.h"
|
|
#include "shared/Keyboard.h"
|
|
#include "shared/Painter.h"
|
|
#include "shared/settings.h"
|
|
#include "arduino/LedRopeTCL.h"
|
|
#include "arduino/ui_state.h"
|
|
#include "shared/dprint.h"
|
|
#include "fl/dbg.h"
|
|
#include "fl/ui.h"
|
|
#include "fl/unused.h"
|
|
|
|
// Spoof the midi library so it thinks it's running on an arduino.
|
|
//#ifndef ARDUINO
|
|
//#define ARDUINO 1
|
|
//#endif
|
|
|
|
#ifdef MIDI_AUTO_INSTANCIATE
|
|
#undef MIDI_AUTO_INSTANCIATE
|
|
#define MIDI_AUTO_INSTANCIATE 0
|
|
#endif
|
|
|
|
#include "arduino/MIDI.h"
|
|
|
|
|
|
MIDI_CREATE_INSTANCE(HardwareSerial, Serial1, MY_MIDI);
|
|
|
|
|
|
FASTLED_TITLE("Luminescent Grand");
|
|
FASTLED_DESCRIPTION("A midi keyboard visualizer.");
|
|
|
|
|
|
/////////////////////////////////////////////////////////
|
|
// Light rope and keyboard.
|
|
LedRopeTCL led_rope(kNumKeys);
|
|
KeyboardState keyboard;
|
|
|
|
|
|
////////////////////////////////////
|
|
// Called when the note is pressed.
|
|
// Input:
|
|
// channel - Ignored.
|
|
// midi_note - Value between 21-108 which maps to the keyboard keys.
|
|
// velocity - Value between 0-127
|
|
void HandleNoteOn(byte channel, byte midi_note, byte velocity) {
|
|
FASTLED_DBG("HandleNoteOn: midi_note = " << int(midi_note) << ", velocity = " << int(velocity));
|
|
keyboard.HandleNoteOn(midi_note, velocity, color_selector.curr_val(), millis());
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////
|
|
// Called when the note is released.
|
|
// Input:
|
|
// channel - Ignored.
|
|
// midi_note - Value between 21-108 which maps to the keyboard keys.
|
|
// velocity - Value between 0-127
|
|
void HandleNoteOff(byte channel, byte midi_note, byte velocity) {
|
|
FASTLED_DBG("HandleNoteOn: midi_note = " << int(midi_note) << ", velocity = " << int(velocity));
|
|
keyboard.HandleNoteOff(midi_note, velocity, millis());
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////
|
|
// This is uninmplemented because the test keyboard didn't
|
|
// have this functionality. Right now the only thing it does is
|
|
// print out that the key was pressed.
|
|
void HandleAfterTouchPoly(byte channel, byte note, byte pressure) {
|
|
keyboard.HandleAfterTouchPoly(note, pressure);
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////
|
|
// Detects whether the foot pedal has been touched.
|
|
void HandleControlChange(byte channel, byte d1, byte d2) {
|
|
keyboard.HandleControlChange(d1, d2);
|
|
}
|
|
|
|
void HandleAfterTouchChannel(byte channel, byte pressure) {
|
|
#if 0 // Disabled for now.
|
|
if (0 == pressure) {
|
|
for (int i = 0; i < kNumKeys; ++i) {
|
|
Key& key = keyboard.keys_[i];
|
|
key.SetOff();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////
|
|
// Called once when the app starts.
|
|
void setup() {
|
|
FASTLED_DBG("setup");
|
|
// Serial port for logging.
|
|
Serial.begin(57600);
|
|
//start serial with midi baudrate 31250
|
|
// Initiate MIDI communications, listen to all channels
|
|
MY_MIDI.begin(MIDI_CHANNEL_OMNI);
|
|
|
|
// Connect the HandleNoteOn function to the library, so it is called upon reception of a NoteOn.
|
|
MY_MIDI.setHandleNoteOn(HandleNoteOn);
|
|
MY_MIDI.setHandleNoteOff(HandleNoteOff);
|
|
MY_MIDI.setHandleAfterTouchPoly(HandleAfterTouchPoly);
|
|
MY_MIDI.setHandleAfterTouchChannel(HandleAfterTouchChannel);
|
|
MY_MIDI.setHandleControlChange(HandleControlChange);
|
|
|
|
ui_init();
|
|
}
|
|
|
|
void DbgDoSimulatedKeyboardPress() {
|
|
#ifdef DEBUG_FORCED_KEYBOARD
|
|
static uint32_t start_time = 0;
|
|
static bool toggle = 0;
|
|
|
|
const uint32_t time_on = 25;
|
|
const uint32_t time_off = 500;
|
|
|
|
// Just force it on whenever this function is called.
|
|
is_debugging = true;
|
|
|
|
uint32_t now = millis();
|
|
uint32_t delta_time = now - start_time;
|
|
|
|
|
|
uint32_t threshold_time = toggle ? time_off : time_on;
|
|
if (delta_time < threshold_time) {
|
|
return;
|
|
}
|
|
|
|
int random_key = random(0, 88);
|
|
|
|
start_time = now;
|
|
if (toggle) {
|
|
HandleNoteOn(0, random_key, 64);
|
|
} else {
|
|
HandleNoteOff(0, random_key, 82);
|
|
}
|
|
toggle = !toggle;
|
|
#endif
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////;p
|
|
// Repeatedly called by the app.
|
|
void loop() {
|
|
//FASTLED_DBG("loop");
|
|
|
|
|
|
// Calculate dt.
|
|
static uint32_t s_prev_time = 0;
|
|
uint32_t prev_time = 0;
|
|
FASTLED_UNUSED(prev_time); // actually used in perf tests.
|
|
uint32_t now_ms = millis();
|
|
uint32_t delta_ms = now_ms - s_prev_time;
|
|
s_prev_time = now_ms;
|
|
|
|
if (!is_debugging) {
|
|
if (Serial.available() > 0) {
|
|
int v = Serial.read();
|
|
if (v == 'd') {
|
|
is_debugging = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
DbgDoSimulatedKeyboardPress();
|
|
|
|
const unsigned long start_time = millis();
|
|
// Each frame we call the midi processor 100 times to make sure that all notes
|
|
// are processed.
|
|
for (int i = 0; i < 100; ++i) {
|
|
MY_MIDI.read();
|
|
}
|
|
|
|
const unsigned long midi_time = millis() - start_time;
|
|
|
|
// Updates keyboard: releases sustained keys that.
|
|
|
|
const uint32_t keyboard_time_start = millis();
|
|
|
|
// This is kind of a hack... but give the keyboard a future time
|
|
// so that all keys just pressed get a value > 0 for their time
|
|
// durations.
|
|
keyboard.Update(now_ms + delta_ms, delta_ms);
|
|
const uint32_t keyboard_delta_time = millis() - keyboard_time_start;
|
|
|
|
ui_state ui_st = ui_update(now_ms, delta_ms);
|
|
|
|
//dprint("vis selector = ");
|
|
//dprintln(vis_state);
|
|
|
|
|
|
// These int values are for desting the performance of the
|
|
// app. If the app ever runs slow then set kShowFps to 1
|
|
// in the settings.h file.
|
|
const unsigned long start_painting = millis();
|
|
FASTLED_UNUSED(start_painting);
|
|
|
|
|
|
// Paints the keyboard using the led_rope.
|
|
Painter::VisState which_vis = Painter::VisState(ui_st.which_visualizer);
|
|
Painter::Paint(now_ms, delta_ms, which_vis, &keyboard, &led_rope);
|
|
|
|
const unsigned long paint_time = millis() - start_time;
|
|
const unsigned long total_time = midi_time + paint_time + keyboard_delta_time;
|
|
|
|
if (kShowFps) {
|
|
float fps = 1.0f/(float(total_time) / 1000.f);
|
|
Serial.print("fps - "); Serial.println(fps);
|
|
Serial.print("midi time - "); Serial.println(midi_time);
|
|
Serial.print("keyboard update time - "); Serial.println(keyboard_delta_time);
|
|
Serial.print("draw & paint time - "); Serial.println(paint_time);
|
|
}
|
|
|
|
EVERY_N_SECONDS(1) {
|
|
FASTLED_DBG("is_debugging = " << is_debugging);
|
|
}
|
|
|
|
|
|
FastLED.show();
|
|
}
|
|
|
|
|
|
#endif // __AVR__
|